Streamlined neck, volute size reduced, added structure to nut section, remodeled

Major changes to the neck. Thinned out volute a little bit up to nut. Instead of gradually sloping, it’s pretty aggressive now. I do like the fender necks this one may be easier play. Nut section has been redone, added a g2 curve instead of the typical hard slope, hopefully countering the previous change. Also dramatically changed the neck profile the max heights are still 14 at 1st and 14.5 at heel. The profile is a bit thinner, still asymmetrical also, hopefully this counters the wider 45.5 mm nut compared to default 43 that everyone use. I feel the extra mm difference gives fretting a little more room. Definitely a wide neck, anything above that was too wide for me. I love wide classical guitars but this is happy medium, wider but not much wider.

The new workflow was a failure. I just couldn’t get it work 100 percent. I got everything smooth close to volute but that connection was still not water tight and bumpy, I tried the Sculpt and Match but the Matchsrf command kept giving me bumps. Tried so many different methods to blend but in the end I regressed back to network surface. Match surface was not an option I did have to use JoinEdge twice. Even tried refit trim, but that failed, only works on isocurve cuts which isn’t the trim I need. There are 2 noticeable seams in the zebra but it is away from the fretting hand.

I did generate my cross sections with Edgesrf with 6 degree curves. the g2 nut curves helped the network a lot. Does make my model denser and kills any match srf commands. The 2 joinedge commands probably wont be seen in finished cut, if so can probably sand it easy. Gotta do the heel again. Also might need to redo the curve by the first tuner and blend that top of headstock curve, cnc will not cut that angle. can split and surface blend it. Also going to redo the body outlines and do over. I used interp curve but will try the sculpt method with changing degree on my curves to lower surface points.

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