“That’s a hard pass dog”. Watching this video made me realize that some of surfacing I was doing was causing me issues. Network Srf and sweep surfacing generated too many points. This issue caused too many issues when trying to match curve and also creates bumps and seamlines showing up. Bandaid the fix using the dirty joinedge command that corrupts surfaces. Solution, Use “EdgeSrf” and “Loft” commands instead. I can use the same curve structure that I found, just need different surfacing tools. This will help me keep my surfaces smoother and water tight. Way cleaner using EdgeSrf” below. Curves in Surfaces out!